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7v7 Rules

From the creators of the fastest growing football brand in the USA.

At Phenom Flag Football, we bring the expertise and passion of former Division 1 Football and NFL players to revolutionize the youth football experience. Our founders, who grew up playing ball in their local rec football league, have witnessed both the highs and lows of youth football. With this in mind, we’ve crafted a platform that offers the best of the best, making us the ultimate choice for families seeking a top-tier football experience.
Phenom Flag Football
Phenom Flag Football

Equipment and Field

  • All players must be in a uniform.
  • Pants or shorts with pockets or belt loops are not allowed. 
  • Players are required to wear Rocksolid soft helmets.
  • Players are required to wear mouthguards.
  • Any eyeglasses or casts worn by players must be made for sports and cannot contain metal.
  • Ball size: Junior size 6 (5th-6th), Youth size 7 (7th+)

Field

  • The field dimensions are 40 yards long by 53 yards wide plus a 10 yard deep end zone.
7v7 Field

Game Format & Rosters

  • Teams will play a 7v7 format consistent with 7v7 tournament play. 
  • Rosters will consist of a minimum of eight (8) players and a maximum of ten (12) players. 
  • Players are not eligible to participate on more than one team in the same grade level. 
  • Player team / friend requests will be honored as long as there are no conflicts. If conflicts exist, the league director will work with the head coach(es) to resolve the conflict. Final decision is determined by the league director.

Game

  • When possible, the visiting team will wear light color jerseys. The home team will wear dark color jerseys.
  • The visiting team will align their team on the right sideline facing the end zone. The home team will align their team on the left sideline facing the end zone.
  • The visiting team  will have the first possession of the game. The home team will have the first possession of the 2nd half.
  • To start each half and after scores, the ball will be placed on the right hash mark at the 40 yard line. Ball will be spotted normally as the ball moves down the field. 
  • Coaches are to remain on the sideline during the game. EXCEPTION: 5th grade division only may have one coach in the huddle to call plays. Coach must be quiet once ball is snapped.

Timing

  • Games are played on a 40 minute continuous clock with two 20 minute halves. 5 minute half.
  • Once the ball is spotted by the referee, the offensive team has 20 seconds to snap the ball. Teams will receive one warning before a delay of game penalty is enforced. 
  • Each team has one 1 minute timeout per half. 
  • Officials can stop the clock at their discretion. 
  • If the score is tied at the end of 40 minutes, an overtime period will be used to determine a winner.

Overtime

  • A coin flip will determine the team that chooses to be on offense or defense first. 
  •  If a second round of overtime must be played, the team that lost the coin toss will get to choose offense or defense for the start of the second round of overtime. This process continues with teams alternating who gets to choose to be on offense or defense to start out during every round of overtime. 
  • The referee will determine which end of the field the overtime will take place on. 
  • Each team will take turns getting one (1) play from the defense’s 5-yard line for one point or the defense’s 10-yard line for two points. Whether to go for one or two points is up to the offensive team. Whether or not the team that begins on offense converts the team that started on defense gets a chance on offense to win or tie by converting a one- or two-point play of their own. 
  • Example: Team A starts on offense and chooses to go for one point from the 5-yard line and is successful. Team B is then on offense and can choose to either go for one point from the 5-yard line to tie and force a second round of overtime or to go for two points from the 10-yard line for the win. 
  •  If the second team on offense in an overtime round fails to beat or match the team that went first, the team that went first wins. 
  • The third round of overtime, if needed, will determine the winning team by the longest play from scrimmage. Each team will get one play from midfield. 
  • There are no timeouts. 

Scoring

  • Touchdown: 6 points 
  • PAT (point after touchdown) 1 point (5-yard line) or 2 points (10-yard line) 
  • Safety: 2 points. Occurs if a swing pass happens behind LOS and the ball carrier is downed behind the 40 yard line.
  • PAT INT: 2 points. Occurs if a PAT attempt is intercepted and returned to the opposite end zone.
  • Pick 6: 6 points: Occurs if an interception is made on a non-PAT play and returned to the opposite end zone.
  • Interceptions do not score points (unless returned for a TD) but they do allow the offense to begin play where the interception occurred.

Moving the Ball

  • Offensive plays must be all passes. No run plays or kicking/punting.
  • Lines to gain are the 25 and 10 yard lines for frest set of downs. Each zone offense has 3 downs to reach the line to gain. 
  • No penalty will be assessed in excess of the 40 yd line. If a live ball play results in an offensive penalty that goes beyond the 40 yard line the next succeeding play will be forfeited (1st down becomes 2nd down, etc)
  • Offenses always move in the same direction
  • Offensive player will position the ball within 3 seconds at the next scrimmage spot. Delay of game if not set.
  • Play clock is 20 seconds once the ball is spotted by the referee.

Special Rules

  • Ball carrier is down when touched with one or both hands. Excessive force by shoving, pushing or striking a blow will be penalized by automatic 1st down and 5 yards. Expulsion of a player if ruled unsportsmanlike and flagrant.
  • Fumbles are dead balls at the spot with the last team retaining position. A muffed snap is not a fumble / dead ball. The 4 second count remains in effect on snaps.
  • Two delay of game penalties in the same possession results in a turnover.
  • Any offensive penalty on the extra point try results in a turnover.
  • Defensive Pass Interference is the same as NCAA rules (automatic 1st down and spot foul up to 15 yards).
  • Responsibility to avoid contact is with the defense. No deliberate bumping or grabbing is allowed. These actions will result in a spot foul and 5 yd penalty added on at the end of the play.
  • Offensive pass interference is 15 yards.
  • If the QB is not taking the ball from a tee, teams must have a center. The center is not an eligible receiver. The ball must be snapped from the ground. The center must snap the ball between their legs.
  • Any dead ball foul on a play that results in the defense getting the ball, their ensuing drive will begin on 2nd down.
  • There will be an area referred to as the tackle box that extends 3 yards on both sides of the center and extending 3 yards deep into the backfield. No eligible receiver may align within the tackle box.

Passing

  • All forward passes must be from behind the line of scrimmage, and only one allowed per play. 
  • Once a forward pass has been thrown, a backward pass (lateral) is allowed.
  • Should a swing pass not cross the LOS and the defensive player tags the ball carrier behind the 40 yard line, it is a safety.
  • Offensive players cannot screen defensive players beyond the line of scrimmage. 
  • If the QB is standing beyond the 40 yard line end of the 4-second clock, the ball is returned to the line of scrimmage. 
  • The QB is allowed 4 seconds to throw the ball. If the 4 second clock expires the play is not blown dead. The play continues to run but after the play the ball is returned back to the spot with a loss of down. Receptions or interceptions are not honored. The 4 second clock expiring effectively operates as a sack.  All penalties will be marked off a 4 second count except pass interference.

Receiving

  • All non-QB players are eligible to receive passes. If a center is being used they are not eligible to receive passes.
  • Only one player is allowed in motion at the line of scrimmage and no motion is permitted toward the line of scrimmage. 
  • A player must have at least one foot in bounds when making a reception. 
  • In the case of simultaneous possession by both an offensive and defensive player, possession is awarded to the offense.

RUSHING THE PASSER & BLOCKING

  • Rushing the passer and blocking is not allowed.

Penalties

Penalties will be assessed half the distance to the goal yardage when the penalty yardage is more than half the distance to the goal. Unsportsmanlike Conduct is penalized as +15 yards and automatic first down. A 2nd Unsportmanlike Conduct penalty by any person is an ejection.

Defensive Penalties

Offensive Penalties

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